Dr. William Collins

A biologist-turned-TV show host who ran a successful science program for kids for 100 episodes. He volunteered to go on the expedition.

Description:
Character Aspects Specialty Aspects
Defining Aspect Scientist with Kid’s TV Show Exceptional Skill The Scientific Method (Reasoning)
Ambition Figure Out How it Works Foe(s)
Background Explained Science to Children Gear Dubstep
Conviction The Pursuit of Knowledge Help Grove Elves
Disadvantage (These People Are) Dead Weight Inferior Skill This Should do the Trick
Physical Mental Social
Agility 3 Craft 2 Deception 1
Endurance 2 Knowledge 3 Empathy 0
Perception 3 Reasoning 3 Persuasion 3
Strength 1 Willpower 3 Resources 0
Stress 3 Stress 6 Stress 1
Advantages Mechanics Cost
Doctorate (Biology) +2 Know, +1 Declarations 1
In the Name of Science! +2, do as I say for Science! 1
Genius at Work FP 1/scene, use Know/Reas instead 2
Opportunist FP 1/scene, assess as free action 2
Powers Advantage Mechanics Cost
Rituals Rituals 5 pts, extended Arc vs APx2, hour/roll 1
Magic Missile Power Attack, Ranged Activation 4, Arc vs Agi, WR 3, Range = Arc 3 (2)
Beam or Full Auto p263 & p277, roll Willpower 1
Versatile +1 power aspect 1
Limitation Requires Tome -1
Mage Hand Telekinesis Agi=Arc 1 (3)
Effortless spend FP instead of activation, Str = 2 -1
Limitation Requires Tome -1
Cantrips Power Tricks (Eberron) do cantrips. FP to make them useful 1
Rituals Advantage Mechanics Cost
Floating Disc Telekinesis Activation 4+str 1 (3)
Visible Force everyone can see the floating silvery disc -1
Unlimitation lasts 4 hrs/affinity +1
Limitation can only carry things -2
Comprehend Languages Linguist, modified understand 1 language for 24 hrs 1
Bio:

Dr. William Collins

Far From Home ThreadOfFate